![]() Yojimbo's demands steadily increase as you work your way up the Tower. Offering more than he demands gets you nothing extra, but he takes them anyway. ![]() Make sure that you either kill him in one turn, or keep him broken! If a turn starts while Yojimbo is broken, he treats it as a Zero Orbs offering, and throws his strongest attack on his next (actionable) turn. No orbs! - Zantetsuken ( 999,999 points damage: instant kill).Only one orb - Zanmato X (strong attack, removes all of your orbs + drops you to 1 HP).Less than half of the demand - Zanmato (strong attack, removes all of your orbs).Most of the demand - Kozuka and Wakizashi (normal attacks.The less you can meet it, the stronger the attack is. Each turn against him starts with Yojimbo's payment - all of your life orbs! If you meet his demands, then you get a light tap of an attack. The final fight for each area is against Yojimbo. Be careful when fighting against the Flans here, because killing a Flan without Breaking it first will get you a 6-turn Ailment. The first part of each battle is fairly common, with the usual sort of foes: Dust fiends, bombs, and later sub-bosses. The wanderer HMPH's and calls him a cheapskate, but agrees that they can continue dueling as long as it's worthwhile to both of them. He suggests that the two of them should walk their separate paths, and each should be grateful for the chance to fight a real opponent. Yojimbo would still want to be paid for his efforts, though he says he only wants Wol's gratitude, but Wol won't give it. Yojimbo acknowledges the superior warrior, and is ready to declare Wol his Master, but Wol refuses. It's decided in a moment, with one dramatic slash from both players. There's some bickering between Echo and Wol over whether the fighting is really its own reward, or it's just a way to get more loot.Īt the top of the tower, the contest finally devolves into insults, and the two warriors face off in a final confrontation, no holds barred. Fine, says Wol, the gloves are off and it's full battle strength. ![]() As a good mercenary, Yojimbo won't do any more than is necessary in each fight. Wol suggests his foe is not all that strong, but Echo counters that they both have been holding back. Payments are nice, but the direct challenge of battle against a formidable opponent: that's the REAL prize.Īt first, the fights seem relatively easy. The two come to a swift and amicable arrangement. and he's willing to pay! But it's a two-way payment - the swordsman will ask for his own price with each fight. What purposes? It turns out Yojimbo wants a training partner. Wol finds it a bit dishonorable to have been attacked from behind, but quickly realizes that it was a test to find out if Wol is good enough for Yojimbo's purposes. ![]() Wol recognizes him immediately - it's Yojimbo, the wandering swordsman, spoken of in whispers throughout the multiverse beyond the Rift. Wol is making his normal rounds through the Tower of Trials, when he is ambushed by a highly stylized samurai. ![]()
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